A Personal Blog

A Personal Blog

Adventures in ray tracing, volumetric rendering, clouds and more...

Zenith: Physically Based Lens Flares for Houdini

Zenith: Physically Based Lens Flares for Houdini

Physically based lens flares for Houdini Copernicus

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Brute Force Atmospheric Path Tracer

Brute Force Atmospheric Path Tracer

Building a physically based atmospheric renderer without precomputation

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Installing & Using VPT

Installing & Using VPT

Learn how to install, build and use VPT

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Rendering Multiple Volumes

Rendering Multiple Volumes

Learn how to support rendering of multiple volumes in a path tracer

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Bubbleᴴ, A Soap Film Solver

Bubbleᴴ, A Soap Film Solver

Introducing the Bubbleᴴ, A wrapper for siggraph paper "Double Bubble Sans Toil and Trouble"

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Photon Simulations with Houdini

Photon Simulations with Houdini

Learn how to create a path tracer using houdini particles

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My Drone Gear

My Drone Gear

Take a look at my drone collection

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Creating Cloudscapes with Houdini and Arnold

Creating Cloudscapes with Houdini and Arnold

Learn how to light and render cloudscapes with Houdini and Arnold

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