Adventures in ray tracing, volumetric rendering, clouds and more...
Building a physically based atmospheric renderer without precomputation
Learn how to install, build and use VPT
Learn how to support rendering of multiple volumes in a path tracer
Introducing the Bubbleᴴ, A wrapper for siggraph paper "Double Bubble Sans Toil and Trouble"
Learn how to create a path tracer using houdini particles
Take a look at my drone collection
Learn how to light and render cloudscapes with Houdini and Arnold
Learn how to create high altitude clouds with Houdini