Rendering Multiple Volumes
Learn how to support rendering of multiple volumes in a path tracer
Hello everyone,
Finally took the leap and built my own website. Even for a man so deep in technology I was surprised at what an amateur I was at web design and websites.
I feel dizzy by all these new terms, widgets, html and CSS codes and all the stuff. It is actually pretty intimidating even for a person who writes C++ code.
Thankfully the design and all the little things is now handled by a theme but sad to see how limited it is.
I feel a different kind of happiness over this website and plan to make it a tutorial hub and archive for myself. And I feel proud that I have finally made a commitment for such a long run job.
I will be posting here regularly about Houdini and other stuff. I may even sometimes upload tutorials that I may not upload anywhere else.
Please subscribe to mailing list if you don’t want to miss anything.
Here is a sneak peek from the upcoming tutorial…
This a sphere, so what?
The only thing VEX sucks is there is no recursion!
…me a month ago
In the upcoming tutorial we will be looking at how to write a recursive VEX code. By nature there is no recursion in VEX but I will show you an idea that applies to almost all situations.
Farewell!